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Bài gửiTiêu đề: code game share cho các bạn   code game share cho các bạn I_icon_minitimeSat Jan 15, 2011 11:54 am

1. #include<stdio.h>
2.
3. #include<conio.h>
4.
5. #include<string.h>
6.
7. #include<stdlib.h>
8.
9. #include<ctype.h>
10.
11. #include<dos.h>
12.
13. #include<stdlib.h>
14.
15. #include<ctype.h>
16.
17. #include"mouse.inc"
18.
19. #define LEFT 5
20.
21. #define RIGHT 75
22.
23. #define TOP 6
24.
25. #define BOTTOM 36
26.
27. #define M_LEFT 1
28.
29. #define M_RIGHT 2
30.
31. #define M_UP 3
32.
33. #define M_DOWN 4
34.
35. int KetThucGame=0;
36.
37. typedef struct
38.
39. {
40.
41. int x,y;
42.
43. }Point;
44.
45. char KLEFT=75,KRIGHT=77,KUP=72,KDOWN=80,PAUSE=59;
46.
47. int KL=0,KR=0,KU=0,KD=0,P=0;
48.
49. Point SNACK[100];
50.
51. Point ThucAn;
52.
53. int len;
54.
55. int head,tail;
56.
57. int score=0;
58.
59. int level=1;
60.
61. int speed=300;
62.
63. int DiemTangLevel=10;
64.
65. int HuongDi=2;
66.
67. typedef struct
68.
69. {
70.
71. int xbutton;
72.
73. int ybutton;
74.
75. char *name;
76.
77. int statusbutton;
78.
79. }Button;
80.
81. void VarButton(Button &B,char *s,int x,int y)
82.
83. {
84.
85. B.xbutton=x;
86.
87. B.ybutton=y;
88.
89. B.statusbutton=1;
90.
91. B.name=s;
92.
93. }
94.
95. void ShowButton(Button B)
96.
97. {
98.
99. if(B.statusbutton==1)
100.
101. {
102.
103. textbackground(15);
104.
105. gotoxy(B.xbutton,B.ybutton);textcolor(LIGHTRED);cprintf("%s",B.name);
106.
107. textbackground(BLACK);
108.
109. }
110.
111. }
112.
113. void EnableButton(Button& B)
114.
115. {
116.
117. B.statusbutton=1;
118.
119. }
120.
121. void DisableButton(Button& B)
122.
123. {
124.
125. textbackground(15);
126.
127. gotoxy(B.xbutton,B.ybutton);textcolor(LIGHTGRAY);cprintf("%s",B.name);
128.
129. B.statusbutton=0;
130.
131. textbackground(BLACK);
132.
133. }
134.
135. int ClickButton(Button B,int xchuot,int ychuot)
136.
137. {
138.
139. if(B.statusbutton==1)
140.
141. {
142.
143. if(xchuot>=(B.xbutton-1)*8&&xchuot<=(B.xbutton+strlen(B.name)-1-1)*8&&ychuot==(B.ybutton-1)*Cool
144.
145. return 1;
146.
147. }
148.
149. return 0;
150.
151. }
152.
153. void EffectClick(Button B)
154.
155. {
156.
157. gotoxy(B.xbutton,B.ybutton);textcolor(LIGHTCYAN+BLINK);cprintf("%s",B.name);
158.
159. delay(200);
160.
161. ShowButton(B);
162.
163. }
164.
165. void EffectClickNonButton(int x,int y)
166.
167. {
168.
169. gotoxy(x,y);textbackground(WHITE);textcolor(WHITE);cprintf(".");
170.
171. textbackground(BLACK);
172.
173. delay(200);
174.
175. }
176.
177. void GanToaDo(Point &P,int xx,int yy)
178.
179. {
180.
181. P.x=xx;
182.
183. P.y=yy;
184.
185. }
186.
187. void HienThiLoGo(int x,int y,int color)
188.
189. {
190.
191. gotoxy(x,y);textcolor(color);cprintf("ÛßßßßÛ Û Û ÛßßÛ Ûßßß Û Üß Ûßßß");
192.
193. gotoxy(x,y+1);textcolor(LIGHTRED);cprintf("ÈÍÍÍÍ» ºßÜ º ̀Í͹ Û ºÛ ̀Í");
194.
195. gotoxy(x,y+2);textcolor(color);cprintf("ÛÜÜÜÜÛ Û ßÛ Û Û ÛÜÜÜ Û ßÜ ÛÜÜÜ");
196.
197. }
198.
199. void VeBanDo()
200.
201. {
202.
203. int i,j;
204.
205. for(i=LEFT;i<=RIGHT;i++)
206.
207. for(j=TOP;j<=BOTTOM;j++)
208.
209. {
210.
211. if((j==TOP||j==BOTTOM)&&i>LEFT&&i<right)>
212. {
213.
214. gotoxy(i,j);textcolor(7);cprintf("%c",205);
215.
216. }
217.
218. if((i==LEFT||i==RIGHT)&&j>TOP&&j<bottom)>
219. {
220.
221. gotoxy(i,j);textcolor(7);cprintf("%c",186);
222.
223. }
224.
225. }
226.
227. gotoxy(LEFT,TOP);textcolor(LIGHTRED);cprintf("%c",219);
228.
229. gotoxy(RIGHT,TOP);textcolor(LIGHTRED);cprintf("%c",219);
230.
231. gotoxy(LEFT,BOTTOM);textcolor(LIGHTRED);cprintf("%c",219);
232.
233. gotoxy(RIGHT,BOTTOM);textcolor(LIGHTRED);cprintf("%c",219);
234.
235. }
236.
237. void KhoiTaoConRan()
238.
239. {
240.
241. len=2;
242.
243. head=0;
244.
245. tail=len-1;
246.
247. GanToaDo(SNACK[tail],LEFT+1,TOP+1);
248.
249. GanToaDo(SNACK[head],LEFT+2,TOP+1);
250.
251.
252.
253. }
254.
255. int KiemTraThuocThanConRan(Point P)
256.
257. {
258.
259. int i;
260.
261. i=1;
262.
263. for(i=1;i<=tail;i++)
264.
265. {
266.
267. if(P.x==SNACK[i].x&&P.y==SNACK[i].y)
268.
269. {
270.
271. return 1;break;
272.
273. }
274.
275. }
276.
277. return 0;
278.
279. }
280.
281. void TaoThucAn()//tao thuc an va ve thuc an ra man hinh
282.
283. {
284.
285. ThucAn=SNACK[head];
286.
287. randomize();
288.
289. while(KiemTraThuocThanConRan(ThucAn)==1||(ThucAn.x==SNACK[head].x&&ThucAn.y==SNACK[head].y))
290.
291. {
292.
293. GanToaDo(ThucAn,LEFT+1+random(RIGHT-1-LEFT-2),TOP+1+random(BOTTOM-1-TOP-2));
294.
295. }
296.
297. }
298.
299. void VeThucAn()
300.
301. {
302.
303. gotoxy(ThucAn.x,ThucAn.y);textcolor(LIGHTRED);cprintf("%c",3);
304.
305. }
306.
307. void XoaThucAn()
308.
309. {
310.
311. gotoxy(ThucAn.x,ThucAn.y);textcolor(BLACK);cprintf(" ");
312.
313. }
314.
315. void VeConRan()
316.
317. {
318.
319. int i;
320.
321. for(i=head;i<=tail;i++)
322.
323. {
324.
325. if(i==head)
326.
327. {
328.
329. gotoxy(SNACK[i].x,SNACK[i].y);textcolor(LIGHTRED);cprintf("@");
330.
331. }
332.
333. else
334.
335. {
336.
337. gotoxy(SNACK[i].x,SNACK[i].y);
338.
339. if(i%2==0) textcolor(15);
340.
341. if(i%2!=0) textcolor(LIGHTBLUE);
342.
343. cprintf("%c",254);
344.
345. }
346.
347. }
348.
349. }
350.
351. void XoaConRan()
352.
353. {
354.
355. int i;
356.
357. for(i=head;i<=tail;i++)
358.
359. {
360.
361. gotoxy(SNACK[i].x,SNACK[i].y);textcolor(BLACK);cprintf(" ");
362.
363. }
364.
365. }
366.
367. int KiemTraRanDungThanRan()
368.
369. {
370.
371. int i;
372.
373. for(i=1;i<len;i++)>
374. {
375.
376. if(SNACK[0].x==SNACK[i].x&&SNACK[0].y==SNACK[i].y) break;
377.
378. }
379.
380. if(i<len-1) return="" 1;="">
381. else return 0;
382.
383. }
384.
385. int KiemTraRanDie()
386.
387. {
388.
389. if(SNACK[head].x>LEFT&&SNACK[head].x<right&&snack[head].y>TOP&&SNACK[head].y<bottom&&kiemtrarandungthanran()==0) return="" 0;="" khong="" chet="">
390. else return 1;//chet ngum cu toi,toi doi nha ma.
391.
392. }
393.
394. void DieuChinhToaDoConRan()
395.
396. {
397.
398. int i;
399.
400. for(i=len-1;i>0;i--)
401.
402. {
403.
404. SNACK[i]=SNACK[i-1];
405.
406. }
407.
408. }
409.
410. void SetLevelScore()
411.
412. {
413.
414. score++;
415.
416. if(score>=DiemTangLevel&&level<10)
417.
418. {
419.
420. level++;
421.
422. DiemTangLevel+=10;
423.
424. if(level<7) speed-=50;
425.
426. if(level==7) speed-=15;
427.
428. if(level==Cool speed-=10;
429.
430. if(level==9) speed-=15;
431.
432. }
433.
434. }
435.
436. void BangBaoLevel(int x,int y,int z)
437.
438. {
439.
440. gotoxy(1,38);textcolor(GREEN); cprintf("LEVEL: %3d",x);
441.
442. gotoxy(1,39);textcolor(GREEN); cprintf("SCORE: %3d",y);
443.
444. gotoxy(1,40);textcolor(GREEN);cprintf("SPEED: %3d",z);
445.
446. }
447.
448. void AnThucAn()
449.
450. {
451.
452. Point temp;
453.
454. GanToaDo(temp,SNACK[tail].x-1,SNACK[tail].y);
455.
456. len++;
457.
458. tail=len-1;
459.
460. SNACK[tail]=temp;
461.
462. SetLevelScore();
463.
464. TaoThucAn();
465.
466. }
467.
468. void ResetGame()
469.
470. {
471.
472. KhoiTaoConRan();
473.
474. TaoThucAn();
475.
476. score=0;
477.
478. level=1;
479.
480. DiemTangLevel=10;
481.
482. HuongDi=2;
483.
484. speed=300;
485.
486. }
487.
488. //============CAC CHUC NANG CAP CAO CHO GAME.
489.
490. int LayKeyBanPhim(char &c)
491.
492. {
493.
494. do
495.
496. {
497.
498. c=toupper(getch());
499.
500. if(c==0)
501.
502. {
503.
504. c=getch();
505.
506. if(c==75||c==77||c==72||c==80)
507.
508. {
509.
510. return 0;
511.
512. break;
513.
514. }
515.
516. }
517.
518. else
519.
520. {
521.
522. if((c>=65&&c<=90)||c==32||c==13)
523.
524. {
525.
526. return 1;
527.
528. break;
529.
530. }
531.
532. }
533.
534. }while(1);
535.
536. }
537.
538. void HienThiKiTu(char c,int loai)
539.
540. {
541.
542. if(c>=48&&c<=90&&loai==1)
543.
544. {
545.
546. cprintf("%c",c);
547.
548. }
549.
550. if(loai==1)
551.
552. {
553.
554. switch(c)
555.
556. {
557.
558. case 32:cprintf("SPACE");break;
559.
560. case 13:cprintf("ENTER");break;
561.
562. }
563.
564. }
565.
566. if(loai==0)
567.
568. {
569.
570. switch(c)
571.
572. {
573.
574. case 72:cprintf("KEYUP");break;
575.
576. case 80:cprintf("KEYDOWN");break;
577.
578. case 75:cprintf("KEYLEFT");break;
579.
580. case 77:cprintf("KEYRIGHT");break;
581.
582. }
583.
584. }
585.
586. }
587.
588. int Save(char* link)//luu trang thai con ran va thong tin game vao file co duong dan link (bao gom ten)
589.
590. {
591.
592. FILE* file=fopen(link,"w+b");
593.
594. if(file!=NULL)
595.
596. {
597.
598. fprintf(file,"%d %d %d %d %d %d %d %d ",level,score,speed,HuongDi,DiemTangLevel,ThucAn.x,ThucAn.y,len); //luu giu cac bien trang thai.
599.
600. for(int i=0;i<len;i++)>
601. {
602.
603. fprintf(file,"%d %d ",SNACK[i].x,SNACK[i].y);
604.
605. }
606.
607. fclose(file);
608.
609. return 1;
610.
611. }
612.
613. return 0;
614.
615. }
616.
617. int Load(char* link)
618.
619. {
620.
621. int i,ii;
622.
623. FILE* file=fopen(link,"r+b");
624.
625. if(file==NULL){ fclose(file);return 0;}//khong luu dc.
626.
627. else
628.
629. {
630.
631. XoaConRan();
632.
633. XoaThucAn();
634.
635. //luu giu cac bien trang thai.
636.
637. fscanf(file,"%d%d%d%d%d%d%d%d",&level,&score,&speed,&HuongDi,&DiemTangLevel,&ThucAn.x,&ThucAn.y,&len);
638.
639. for(i=0;i<len;i++)>
640. {
641.
642. fscanf(file,"%d%d",&SNACK[i].x,&SNACK[i].y);
643.
644. }
645.
646. head=0;
647.
648. tail=len-1;
649.
650. fclose(file);
651.
652. return 1;
653.
654. }
655.
656. }
657.
658. void MenuSaveGame(int x,int y)
659.
660. {
661.
662. unsigned char lbutton,rbutton;
663.
664. int xmouse,ymouse;
665.
666. char c;
667.
668. char tenodia[2];
669.
670. char tenfile[6];
671.
672. int i,j;
673.
674. _setcursortype(0);
675.
676. MOUSE_THERE=1;
677.
678. Button ODIA,SAVENAME,CANCEL,OK;
679.
680. VarButton(ODIA,"O Dia:",x,y);
681.
682. VarButton(SAVENAME,"SaveName:",x,y+2);
683.
684. VarButton(OK,"[OK]",x+25,y+3);
685.
686. VarButton(CANCEL,"[CANCLE]",x+30,y+3);
687.
688. //=======phan do hoa giao dien========================
689.
690. for(i=x-1;i<=x+38;i++)
691.
692. {
693.
694. if(i==x-1)
695.
696. {
697.
698. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",201);
699.
700. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",200);
701.
702. }
703.
704. if(i==x+38)
705.
706. {
707.
708. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",187);
709.
710. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",188);
711.
712. }
713.
714. if(i!=(x-1)&&i!=(x+38))
715.
716. {
717.
718. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",205);
719.
720. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",205);
721.
722. }
723.
724. }
725.
726. gotoxy((39-strlen("Save Game Menu"))/2+x-1,y-1);textcolor(YELLOW);cprintf("Save Game Menu");
727.
728. //---------------------------------------------------------------------------------------------------------------------------
729.
730. do
731.
732. {
733.
734. ShowButton(ODIA);
735.
736. ShowButton(SAVENAME);
737.
738. ShowButton(OK);
739.
740. ShowButton(CANCEL);
741.
742. do
743.
744. {
745.
746. if(kbhit()) getch();
747.
748. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
749.
750. }while(lbutton==0);
751.
752. if(ClickButton(ODIA,xmouse,ymouse))
753.
754. {
755.
756. _setcursortype(1);
757.
758. EffectClick(ODIA);
759.
760. do{
761.
762. c=toupper(getch());
763.
764. }while(c<=65&&c>=90);
765.
766. tenodia[0]=c;tenodia[1]=NULL;
767.
768. gotoxy(x+6,y);textcolor(YELLOW);cprintf("%s",tenodia);
769.
770. _setcursortype(0);
771.
772. }
773.
774. if(ClickButton(SAVENAME,xmouse,ymouse))
775.
776. {
777.
778. _setcursortype(1);
779.
780. EffectClick(SAVENAME);
781.
782. gotoxy(x+9,y+2);textcolor(15);
783.
784. i=-1;
785.
786. int DaGoXong=0;
787.
788. do
789.
790. {
791.
792. do
793.
794. {
795.
796. c=toupper(getch());
797.
798. j=1;
799.
800. if((c>=65&&c<=90&&j==1)||(c>=48&&c<=57&&j==1)||((c==13||c==Cool&&j==1)) break;
801.
802. }while(1);
803.
804. if(((c>=65&&c<=90&&j==1)||(c>=48&&c<=57&&j==1))&&i<1) //go ki tu abcdef.....w..z
805.
806. {
807.
808. tenfile[++i]=c;
809.
810. gotoxy(x+9+i,y+2);textcolor(15);cprintf("%c",tenfile[i]);
811.
812. }
813.
814. if(c==8&&j==1&&i!=-1)
815.
816. {
817.
818. gotoxy(x+9+i,y+2);textcolor(15);cprintf("%c",32);gotoxy(x+9+i,y+2);
819.
820. tenfile[i]=NULL;
821.
822. --i;
823.
824. }
825.
826. if(c==13&&j==1&&i>=0)
827.
828. {
829.
830. tenfile[++i]=NULL;
831.
832. DaGoXong=1;
833.
834. }
835.
836. }while(DaGoXong==0);
837.
838. gotoxy(x+9,y+2);textcolor(YELLOW);cprintf("%s",tenfile);
839.
840. _setcursortype(0);
841.
842. }
843.
844. if(ClickButton(OK,xmouse,ymouse))
845.
846. {
847.
848. EffectClick(OK);
849.
850. char* s1="";
851.
852. char* s="";
853.
854. s1=strcat((char*)tenodia,":");
855.
856. s=strcat(s1,tenfile);
857.
858. s=strcat(s,".RTA");
859.
860. gotoxy(1,50);clreol();
861.
862. if(Save(s)==1)
863.
864. {
865.
866. gotoxy((80-strlen("Save Thanh Cong"))/2,50);textcolor(BLUE);cprintf("Save Thanh Cong");
867.
868. }
869.
870. else
871.
872. {
873.
874. gotoxy((80-strlen("Save That Bai"))/2,50);textcolor(BLUE);cprintf("Save That Bai");
875.
876. }
877.
878. delay(500);
879.
880. break;
881.
882. }
883.
884. if(ClickButton(CANCEL,xmouse,ymouse))
885.
886. {
887.
888. EffectClick(CANCEL);
889.
890. break;
891.
892. }
893.
894. }while(1);
895.
896. gotoxy(x-1,y-1);clreol();
897.
898. gotoxy(x,y);clreol();
899.
900. gotoxy(x,y+2);clreol();
901.
902. gotoxy(x,y+3);clreol();
903.
904. gotoxy(x-1,y+4);clreol();
905.
906. gotoxy(1,50);clreol();
907.
908. }
909.
910. void MenuLoadGame(int x,int y)
911.
912. {
913.
914. unsigned char lbutton,rbutton;
915.
916. int i,j,xmouse,ymouse;
917.
918. char c;
919.
920. char tenodia[2];
921.
922. char tenfile[6];
923.
924. _setcursortype(0);
925.
926. MOUSE_THERE=1;
927.
928. Button ODIA,SAVENAME,CANCEL,OK;
929.
930. VarButton(ODIA,"O Dia:",x,y);
931.
932. VarButton(SAVENAME,"SaveName:",x,y+2);
933.
934. VarButton(OK,"[OK]",x+20,y+3);
935.
936. VarButton(CANCEL,"[CANCLE]",x+27,y+3);
937.
938. //=======phan do hoa giao dien========================
939.
940. for(i=x-1;i<=x+35;i++)
941.
942. {
943.
944. if(i==x-1)
945.
946. {
947.
948. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",201);
949.
950. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",200);
951.
952. }
953.
954. if(i==x+35)
955.
956. {
957.
958. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",187);
959.
960. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",188);
961.
962. }
963.
964. if(i!=(x-1)&&i!=(x+35))
965.
966. {
967.
968. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",205);
969.
970. gotoxy(i,y+4);textcolor(WHITE);cprintf("%c",205);
971.
972. }
973.
974. }
975.
976. gotoxy((36-strlen("Load Game Menu"))/2+x-1,y-1);textcolor(YELLOW);cprintf("Load Game Menu");
977.
978. //---------------------------------------------------------------------------------------------------------------------------
979.
980. do
981.
982. {
983.
984. ShowButton(ODIA);
985.
986. ShowButton(SAVENAME);
987.
988. ShowButton(OK);
989.
990. ShowButton(CANCEL);
991.
992. do
993.
994. {
995.
996. if(kbhit()) getch();
997.
998. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
999.
1000. }while(lbutton==0);
1001.
1002. if(ClickButton(ODIA,xmouse,ymouse))
1003.
1004. {
1005.
1006. _setcursortype(1);
1007.
1008. EffectClick(ODIA);
1009.
1010. do{
1011.
1012. c=toupper(getch());
1013.
1014. }while(c<=65&&c>=90);
1015.
1016. tenodia[0]=c;tenodia[1]=NULL;
1017.
1018. gotoxy(x+6,y);textcolor(YELLOW);cprintf("%s",tenodia);
1019.
1020. _setcursortype(0);
1021.
1022. }
1023.
1024. if(ClickButton(SAVENAME,xmouse,ymouse))
1025.
1026. {
1027.
1028. _setcursortype(1);
1029.
1030. EffectClick(SAVENAME);
1031.
1032. gotoxy(x+9,y+2);textcolor(LIGHTBLUE);
1033.
1034. i=-1;
1035.
1036. int DaGoXong=0;
1037.
1038. do
1039.
1040. {
1041.
1042. do
1043.
1044. {
1045.
1046. c=toupper(getch());
1047.
1048. if(c==0){ c=getch();j=0;}
1049.
1050. else j=1;
1051.
1052. if((c>=65&&c<=90&&j==1)||(c>=48&&c<=57&&j==1)||((c==13||c==Cool&&j==1)) break;
1053.
1054. }while(1);
1055.
1056. if(((c>=65&&c<=90&&j==1)||(c>=48&&c<=57&&j==1))&&i<1) //go ki tu abcdef.....w..z
1057.
1058. {
1059.
1060. tenfile[++i]=c;
1061.
1062. gotoxy(x+9+i,y+2);textcolor(15);cprintf("%c",tenfile[i]);
1063.
1064. }
1065.
1066. if(c==8&&j==1&&i>=0)
1067.
1068. {
1069.
1070. gotoxy(x+9+i,y+2);textcolor(15);cprintf("%c",32);gotoxy(x+9+i,y+2);
1071.
1072. tenfile[i]=NULL;
1073.
1074. i=i-1;
1075.
1076. }
1077.
1078. if(c==13&&j==1&&i>=0)
1079.
1080. {
1081.
1082. tenfile[++i]=NULL;
1083.
1084. DaGoXong=1;
1085.
1086. }
1087.
1088. }while(DaGoXong==0);
1089.
1090. gotoxy(x+9,y+2);textcolor(YELLOW);cprintf("%s",tenfile);
1091.
1092. _setcursortype(0);
1093.
1094. }
1095.
1096. if(ClickButton(OK,xmouse,ymouse))
1097.
1098. {
1099.
1100. EffectClick(OK);
1101.
1102. char* s1="";
1103.
1104. char* s="";
1105.
1106. s1=strcat(tenodia,":");
1107.
1108. s=strcat(s1,tenfile);
1109.
1110. s=strcat(s,".RTA");
1111.
1112. gotoxy(1,50);clreol();
1113.
1114. if(Load(s)==1)
1115.
1116. {
1117.
1118. BangBaoLevel(level,score,speed);
1119.
1120. VeThucAn();
1121.
1122. gotoxy((80-strlen("Load Game Thanh Cong"))/2,50);textcolor(BLUE);cprintf("Load Game Thanh Cong");
1123.
1124. }
1125.
1126. else
1127.
1128. {
1129.
1130. gotoxy((80-strlen("Load Game That Bai"))/2,50);textcolor(BLUE);cprintf("Load Game That Bai");
1131.
1132. }
1133.
1134. delay(500);
1135.
1136. break;
1137.
1138. }
1139.
1140. if(ClickButton(CANCEL,xmouse,ymouse))
1141.
1142. {
1143.
1144. EffectClick(CANCEL);
1145.
1146. break;
1147.
1148. }
1149.
1150. }while(1);
1151.
1152. gotoxy(x-1,y-1);clreol();
1153.
1154. gotoxy(x,y);clreol();
1155.
1156. gotoxy(x,y+2);clreol();
1157.
1158. gotoxy(x,y+3);clreol();
1159.
1160. gotoxy(x-1,y+4);clreol();
1161.
1162. gotoxy(1,50);clreol();
1163.
1164. }
1165.
1166. void MenuControl(int x,int y)
1167.
1168. {
1169.
1170. unsigned char lbutton,rbutton;
1171.
1172. int xmouse,ymouse;
1173.
1174. char tempUP=KUP,tempDOWN=KDOWN,tempLEFT=KLEFT,tempRIGHT=KRIGHT;
1175.
1176. int tempu=KU,tempd=KD,templ=KL,tempr=KR,i;
1177.
1178. MOUSE_THERE=1;
1179.
1180. Button U,D,L,R,OK,DEFAULT,CANCEL;
1181.
1182. VarButton(U,"[ M_UP ]",x,y);
1183.
1184. VarButton(D,"[ M_DOWN ]",x,y+2);
1185.
1186. VarButton(L,"[ M_LEFT ]",x,y+4);
1187.
1188. VarButton(R,"[M_RIGHT ]",x+25,y+2);
1189.
1190. VarButton(OK,"[SAVE ALL]",x+25,y+4);
1191.
1192. VarButton(DEFAULT,"[DEFAUTL]",x+36,y+4);
1193.
1194. VarButton(CANCEL,"[CANCEL]",x+46,y+4);
1195.
1196. //=======phan do hoa giao dien========================
1197.
1198. _setcursortype(0);
1199.
1200. for(i=x-1;i<=x+54;i++)
1201.
1202. {
1203.
1204. if(i==x-1)
1205.
1206. {
1207.
1208. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",201);
1209.
1210. gotoxy(i,y+5);textcolor(WHITE);cprintf("%c",200);
1211.
1212. }
1213.
1214. if(i==x+54)
1215.
1216. {
1217.
1218. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",187);
1219.
1220. gotoxy(i,y+5);textcolor(WHITE);cprintf("%c",188);
1221.
1222. }
1223.
1224. if(i!=(x-1)&&i!=(x+54))
1225.
1226. {
1227.
1228. gotoxy(i,y-1);textcolor(WHITE);cprintf("%c",205);
1229.
1230. gotoxy(i,y+5);textcolor(WHITE);cprintf("%c",205);
1231.
1232. }
1233.
1234. }
1235.
1236. gotoxy((55-strlen("Menu CONTROL"))/2+x-1,y-1);textcolor(YELLOW);cprintf("Menu Control");
1237.
1238. //---------------------------------------------------------------------------------------------------------------------------
1239.
1240. do
1241.
1242. {
1243.
1244. ShowButton(U);
1245.
1246. ShowButton(D);
1247.
1248. ShowButton(L);
1249.
1250. ShowButton(R);
1251.
1252. ShowButton(OK);
1253.
1254. ShowButton(DEFAULT);
1255.
1256. ShowButton(CANCEL);
1257.
1258. do
1259.
1260. {
1261.
1262. if(kbhit()) getch(); //chan fim rac
1263.
1264. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
1265.
1266. }while(lbutton==0);
1267.
1268. if(ClickButton(U,xmouse,ymouse))
1269.
1270. {
1271.
1272. EffectClick(U);
1273.
1274. _setcursortype(1);
1275.
1276. gotoxy(x+12,y);textcolor(BLACK);cprintf(" ");
1277.
1278. gotoxy(x+12,y);textcolor(YELLOW);
1279.
1280. KU=LayKeyBanPhim(KUP);
1281.
1282. HienThiKiTu(KUP,KU);
1283.
1284. }
1285.
1286. if(ClickButton(D,xmouse,ymouse))
1287.
1288. {
1289.
1290. EffectClick(D);
1291.
1292. _setcursortype(1);
1293.
1294. gotoxy(x+12,y+2);textcolor(BLACK);cprintf(" ");
1295.
1296. gotoxy(x+12,y+2);textcolor(YELLOW);
1297.
1298. KD=LayKeyBanPhim(KDOWN);
1299.
1300. HienThiKiTu(KDOWN,KD);
1301.
1302. }
1303.
1304. if(ClickButton(L,xmouse,ymouse))
1305.
1306. {
1307.
1308. EffectClick(L);
1309.
1310. _setcursortype(1);
1311.
1312. gotoxy(x+12,y+4);textcolor(BLACK);cprintf(" ");
1313.
1314. gotoxy(x+12,y+4);textcolor(YELLOW);
1315.
1316. KL=LayKeyBanPhim(KLEFT);
1317.
1318. HienThiKiTu(KLEFT,KL);
1319.
1320. }
1321.
1322. if(ClickButton(R,xmouse,ymouse))
1323.
1324. {
1325.
1326. EffectClick(R);
1327.
1328. _setcursortype(1);
1329.
1330. gotoxy(x+37,y+2);textcolor(BLACK);cprintf(" ");
1331.
1332. gotoxy(x+37,y+2);textcolor(YELLOW);
1333.
1334. KR=LayKeyBanPhim(KRIGHT);
1335.
1336. HienThiKiTu(KRIGHT,KR);
1337.
1338. }
1339.
1340. if(ClickButton(OK,xmouse,ymouse))
1341.
1342. {
1343.
1344. EffectClick(OK);
1345.
1346. _setcursortype(0);
1347.
1348. break;
1349.
1350. }
1351.
1352. if(ClickButton(DEFAULT,xmouse,ymouse))
1353.
1354. {
1355.
1356. EffectClick(DEFAULT);
1357.
1358. _setcursortype(0);
1359.
1360. KLEFT=75;KRIGHT=77;KUP=72;KDOWN=80;
1361.
1362. KL=0,KR=0,KU=0,KD=0;
1363.
1364. break;
1365.
1366. }
1367.
1368. if(ClickButton(CANCEL,xmouse,ymouse))
1369.
1370. {
1371.
1372. EffectClick(CANCEL);
1373.
1374. _setcursortype(0);
1375.
1376. KLEFT=tempLEFT;KRIGHT=tempRIGHT;KUP=tempUP;KDOWN=tempDOWN;
1377.
1378. KL=templ,KR=tempr,KU=tempu,KD=tempd;
1379.
1380. break;
1381.
1382. }
1383.
1384. _setcursortype(0);
1385.
1386. }while(1);
1387.
1388. gotoxy(x-10,y-1);clreol();
1389.
1390. gotoxy(x,y);clreol();
1391.
1392. gotoxy(x,y+2);clreol();
1393.
1394. gotoxy(x,y+4);clreol();
1395.
1396. gotoxy(x-1,y+5);clreol();
1397.
1398. }
1399.
1400. void MenuAbout()
1401.
1402. {
1403.
1404. unsigned char lbutton,rbutton;
1405.
1406. int i,j,xmouse,ymouse;
1407.
1408. char c;
1409.
1410. char tenodia[2];
1411.
1412. char tenfile[10];
1413.
1414. MOUSE_THERE=1;
1415.
1416. Button BACK;
1417.
1418. VarButton(BACK,"BACK TO MAIN MENU",6,48);
1419.
1420. _setcursortype(0);
1421.
1422. //=======phan do hoa giao dien========================
1423.
1424. for(i=5;i<=75;i++)
1425.
1426. {
1427.
1428. if(i==5)
1429.
1430. {
1431.
1432. gotoxy(i,41);textcolor(WHITE);cprintf("%c",201);
1433.
1434. gotoxy(i,49);textcolor(WHITE);cprintf("%c",200);
1435.
1436. }
1437.
1438. if(i==75)
1439.
1440. {
1441.
1442. gotoxy(i,41);textcolor(WHITE);cprintf("%c",187);
1443.
1444. gotoxy(i,49);textcolor(WHITE);cprintf("%c",188);
1445.
1446. }
1447.
1448. if(i!=5&&i!=75)
1449.
1450. {
1451.
1452. gotoxy(i,41);textcolor(WHITE);cprintf("%c",205);
1453.
1454. gotoxy(i,49);textcolor(WHITE);cprintf("%c",205);
1455.
1456. }
1457.
1458. }
1459.
1460. gotoxy((70-strlen("Thong Tin Chuong Trinh"))/2+5,41);textcolor(YELLOW);cprintf("Thong Tin Chuong Trinh");
1461.
1462. //---------------------------------------------------------------------------------------------------------------------------
1463.
1464. textcolor(LIGHTGREEN);
1465.
1466. gotoxy(6,43);cprintf("Nguoi viet:Le Tuan Anh - Mang May Tinh");
1467.
1468. gotoxy(6,44);cprintf("DH Cong Nghe Thong Tin - DH Quoc Gia TP.HoChiMinh");
1469.
1470. gotoxy(6,45);cprintf("Email:tauit_dnmd@yahoo.com.vn");
1471.
1472. gotoxy(6,46);cprintf("Ten chuong trinh:SNACKE - Ran San Moi");
1473.
1474. gotoxy(6,47);cprintf("Chuc nang kem theo:save,load game,pause,resume game...");
1475.
1476. do
1477.
1478. {
1479.
1480. ShowButton(BACK);
1481.
1482. do
1483.
1484. {
1485.
1486. if(kbhit()) getch();
1487.
1488. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
1489.
1490. }while(lbutton==0);
1491.
1492. if(ClickButton(BACK,xmouse,ymouse))
1493.
1494. {
1495.
1496. EffectClick(BACK);
1497.
1498. break;
1499.
1500. }
1501.
1502. }while(1);
1503.
1504. gotoxy(1,41);clreol();
1505.
1506. gotoxy(1,43);clreol();
1507.
1508. gotoxy(1,44);clreol();
1509.
1510. gotoxy(1,45);clreol();
1511.
1512. gotoxy(1,46);clreol();
1513.
1514. gotoxy(1,47);clreol();
1515.
1516. gotoxy(1,48);clreol();
1517.
1518. gotoxy(1,49);clreol();
1519.
1520. }
1521.
1522. void MenuHelp()
1523.
1524. {
1525.
1526. unsigned char lbutton,rbutton;
1527.
1528. int i,j,xmouse,ymouse;
1529.
1530. MOUSE_THERE=1;
1531.
1532. Button BACK;
1533.
1534. VarButton(BACK,"BACK TO MAIN MENU",20,49);
1535.
1536. _setcursortype(0);
1537.
1538. //=======phan do hoa giao dien========================
1539.
1540. for(i=5;i<=75;i++)
1541.
1542. {
1543.
1544. if(i==5)
1545.
1546. {
1547.
1548. gotoxy(i,41);textcolor(WHITE);cprintf("%c",201);
1549.
1550. gotoxy(i,50);textcolor(WHITE);cprintf("%c",200);
1551.
1552. }
1553.
1554. if(i==75)
1555.
1556. {
1557.
1558. gotoxy(i,41);textcolor(WHITE);cprintf("%c",187);
1559.
1560. gotoxy(i,50);textcolor(WHITE);cprintf("%c",188);
1561.
1562. }
1563.
1564. if(i!=5&&i!=75)
1565.
1566. {
1567.
1568. gotoxy(i,41);textcolor(WHITE);cprintf("%c",205);
1569.
1570. gotoxy(i,50);textcolor(WHITE);cprintf("%c",205);
1571.
1572. }
1573.
1574. }
1575.
1576. gotoxy((70-strlen("Tro Giup Cach Choi"))/2+5,41);textcolor(YELLOW);cprintf("Tro Giup Cach Choi");
1577.
1578. //---------------------------------------------------------------------------------------------------------------------------
1579.
1580. textcolor(LIGHTGREEN);
1581.
1582. gotoxy(6,43);cprintf("Su dung 4 phim:%c %c %c %c de di chuyen con ran.Ban co the chinh",24,25,26,27);
1583.
1584. gotoxy(6,44);cprintf("lai phim khac neu ban muon.Trong luc choi game F1 de pause game lai ");
1585.
1586. gotoxy(6,45);cprintf("Tren thanh Menu co 1 so tinh nang nhu:save,load,control,resume...");
1587.
1588. gotoxy(6,46);cprintf("Nhan Resume de tiep tuc choi game.");
1589.
1590. gotoxy(6,47);cprintf("Game co tat ca 7 cap do choi.Hihi.Chuc vui ve nha.");
1591.
1592. do
1593.
1594. {
1595.
1596. ShowButton(BACK);
1597.
1598. do
1599.
1600. {
1601.
1602. if(kbhit()) getch();
1603.
1604. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
1605.
1606. }while(lbutton==0);
1607.
1608. if(ClickButton(BACK,xmouse,ymouse))
1609.
1610. {
1611.
1612. EffectClick(BACK);
1613.
1614. break;
1615.
1616. }
1617.
1618. }while(1);
1619.
1620. gotoxy(1,41);clreol();
1621.
1622. gotoxy(1,43);clreol();
1623.
1624. gotoxy(1,44);clreol();
1625.
1626. gotoxy(1,45);clreol();
1627.
1628. gotoxy(1,46);clreol();
1629.
1630. gotoxy(1,47);clreol();
1631.
1632. gotoxy(1,48);clreol();
1633.
1634. gotoxy(1,49);clreol();
1635.
1636. gotoxy(1,50);clreol();
1637.
1638. }
1639.
1640. void ShowMessenger(int x,int y,int loai)
1641.
1642. {
1643.
1644. switch(loai)
1645.
1646. {
1647.
1648. case 1:
1649.
1650. textcolor(LIGHTGREEN);
1651.
1652. gotoxy(x+3,y);cprintf("Û Û ÛßßßÛ Û Û Û Û Û Û Û");
1653.
1654. gotoxy(x+3,y+1);cprintf(" ßÜß º º º º ºÜßܺ º ºßÜ º");
1655.
1656. gotoxy(x+3,y+2);cprintf(" Û ÛÜÜÜÛ ÛÜÜÜÛ Ûß ßÛ Û Û ßÛ");
1657.
1658. break;
1659.
1660. case 0:
1661.
1662. textcolor(LIGHTGREEN);
1663.
1664. gotoxy(x,y);cprintf("Û Û ÛßßßÛ Û Û Û ÛßßßÛ ÛßßßÛ Ûßß");
1665.
1666. gotoxy(x,y+1);cprintf(" ßÜß º º º º º º º ÈÍÍÍ» ̀Í");
1667.
1668. gotoxy(x,y+2);cprintf(" Û ÛÜÜÜÛ ÛÜÜÜÛ ÛÜÜ ÛÜÜÜÛ ÛÜÜÜÛ ÛÜÜ");
1669.
1670. break;
1671.
1672. }
1673.
1674. }
1675.
1676. void HideMessenger(int x,int y)
1677.
1678. {
1679.
1680. textcolor(BLACK);
1681.
1682. gotoxy(x,y);clreol();
1683.
1684. gotoxy(x,y+1);clreol();
1685.
1686. gotoxy(x,y+2);clreol();
1687.
1688. }
1689.
1690. int MenuWinLose(int x,int y,int loai)
1691.
1692. {
1693.
1694. unsigned char lbutton,rbutton;
1695.
1696. int xmouse,ymouse;
1697.
1698. Button AGAIN,EXIT;
1699.
1700. VarButton(AGAIN,"[PLAY AGAIN]",x+8,y+5);
1701.
1702. VarButton(EXIT,"[EXIT GAME]",x+5+18,y+5);
1703.
1704. MOUSE_THERE=1;
1705.
1706. ShowMessenger(x,y,loai);
1707.
1708. do
1709.
1710. {
1711.
1712. ShowButton(AGAIN);
1713.
1714. ShowButton(EXIT);
1715.
1716. do
1717.
1718. {
1719.
1720. if(kbhit()) getch();
1721.
1722. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
1723.
1724. }while(lbutton==0);
1725.
1726. if(ClickButton(AGAIN,xmouse,ymouse))
1727.
1728. {
1729.
1730. EffectClick(AGAIN);
1731.
1732. XoaConRan();
1733.
1734. if(SNACK[head].y==TOP||SNACK[head].y==BOTTOM){
1735.
1736. gotoxy(SNACK[head].x,SNACK[head].y);textcolor(7);cprintf("%c",205);}
1737.
1738. if(SNACK[head].x==LEFT||SNACK[head].x==RIGHT){
1739.
1740. gotoxy(SNACK[head].x,SNACK[head].y);textcolor(7);cprintf("%c",186);
1741.
1742. }
1743.
1744. gotoxy(ThucAn.x,ThucAn.y);cprintf(" ");
1745.
1746. ResetGame();
1747.
1748. VeThucAn();
1749.
1750. HideMessenger(x,y);
1751.
1752. gotoxy(1,y+5);clreol();
1753.
1754. return 1;
1755.
1756. }
1757.
1758. if(ClickButton(EXIT,xmouse,ymouse))
1759.
1760. {
1761.
1762. EffectClick(EXIT);
1763.
1764. HideMessenger(x,y);
1765.
1766. gotoxy(1,y+5);clreol();
1767.
1768. return 0;
1769.
1770. }
1771.
1772. }while(1);
1773.
1774. }
1775.
1776. void ThuTucChucNangGame()
1777.
1778. {
1779.
1780. unsigned char lbut,rbut;
1781.
1782. int xm,ym;
1783.
1784. int xmouse,ymouse;
1785.
1786. Button RESUME,SAVE,LOAD,CONTROL,HELP,ABOUT,EXIT;
1787.
1788. VarButton(SAVE,"[SAVE]",21,38);
1789.
1790. VarButton(LOAD,"[LOAD]",28,38);
1791.
1792. VarButton(CONTROL,"[CONTROL]",35,38);
1793.
1794. VarButton(HELP,"[HELP]",45,38);
1795.
1796. VarButton(ABOUT,"[ABOUT]",52,38);
1797.
1798. VarButton(RESUME,"[RESUME]",60,38);
1799.
1800. VarButton(EXIT,"[EXIT]",69,38);
1801.
1802. int i=0;
1803.
1804. do
1805.
1806. {
1807.
1808. gotoxy(1,50);clreol();
1809.
1810. gotoxy((80-strlen("[RESUME] De Tiep Tuc Choi Game."))/2,50);textcolor(BLUE);cprintf("[RESUME] De Tiep Tuc Choi Game.");
1811.
1812. ShowButton(SAVE);
1813.
1814. ShowButton(LOAD);
1815.
1816. ShowButton(CONTROL);
1817.
1818. ShowButton(HELP);
1819.
1820. ShowButton(ABOUT);
1821.
1822. ShowButton(RESUME);
1823.
1824. ShowButton(EXIT);
1825.
1826. MOUSE_THERE=1;
1827.
1828. do
1829.
1830. {
1831.
1832. if(kbhit()) getch();
1833.
1834. get_mouse_button(&lbut,&rbut,&xmouse,&ymouse);
1835.
1836. }while(lbut==0);
1837.
1838. xm=xmouse;
1839.
1840. ym=ymouse;
1841.
1842. if(ClickButton(RESUME,xm,ym))
1843.
1844. {
1845.
1846. EffectClick(RESUME);
1847.
1848. break;
1849.
1850. }
1851.
1852. if(ClickButton(SAVE,xm,ym))
1853.
1854. {
1855.
1856. EffectClick(SAVE);
1857.
1858. MenuSaveGame(25,42);
1859.
1860. }
1861.
1862. if(ClickButton(LOAD,xm,ym))
1863.
1864. {
1865.
1866. EffectClick(LOAD);
1867.
1868. MenuLoadGame(25,42);
1869.
1870. }
1871.
1872. if(ClickButton(CONTROL,xm,ym))
1873.
1874. {
1875.
1876. EffectClick(CONTROL);
1877.
1878. MenuControl(15,42);
1879.
1880. }
1881.
1882. if(ClickButton(HELP,xm,ym))
1883.
1884. {
1885.
1886. EffectClick(HELP);
1887.
1888. MenuHelp();
1889.
1890. }
1891.
1892. if(ClickButton(ABOUT,xm,ym))
1893.
1894. {
1895.
1896. EffectClick(ABOUT);
1897.
1898. MenuAbout();
1899.
1900. }
1901.
1902. if(ClickButton(EXIT,xm,ym))
1903.
1904. {
1905.
1906. EffectClick(EXIT);
1907.
1908. KetThucGame=1;
1909.
1910. break;
1911.
1912. }
1913.
1914. }while(1);
1915.
1916. DisableButton(SAVE);
1917.
1918. DisableButton(LOAD);
1919.
1920. DisableButton(CONTROL);
1921.
1922. DisableButton(HELP);
1923.
1924. DisableButton(ABOUT);
1925.
1926. DisableButton(RESUME);
1927.
1928. DisableButton(EXIT);
1929.
1930. }
1931.
1932. void KhoiDongGame(int x,int y)
1933.
1934. {
1935.
1936. unsigned char lbutton,rbutton;
1937.
1938. int xmouse,ymouse;
1939.
1940. Button START;
1941.
1942. VarButton(START,"[ START GAME ]",x,y);
1943.
1944. ShowButton(START);
1945.
1946. MOUSE_THERE=1;
1947.
1948. do
1949.
1950. {
1951.
1952. do
1953.
1954. {
1955.
1956. if(kbhit()) getch();
1957.
1958. get_mouse_button(&lbutton,&rbutton,&xmouse,&ymouse);
1959.
1960. }while(lbutton==0);
1961.
1962. if(ClickButton(START,xmouse,ymouse))
1963.
1964. {
1965.
1966. EffectClick(START);
1967.
1968. break;
1969.
1970. }
1971.
1972. }while(1);
1973.
1974. gotoxy(x,y);textcolor(BLACK);cprintf(" ");
1975.
1976. }
1977.
1978. void main()
1979.
1980. {
1981.
1982. char key;
1983.
1984. int TrangThaiKey=1;
1985.
1986. clrscr();
1987.
1988. textmode(C4350);
1989.
1990. _setcursortype(0);
1991.
1992. HienThiLoGo(25,2,15);
1993.
1994. VeBanDo();
1995.
1996. ResetGame();
1997.
1998. BangBaoLevel(level,score,speed);
1999.
2000. KhoiDongGame(30,20);
2001.
2002. VeThucAn();
2003.
2004. VeConRan();
2005.
2006. do
2007.
2008. {
2009.
2010. gotoxy(1,50);clreol();
2011.
2012. gotoxy((80-strlen("F1 De Pause Game Va Hien Thi Menu Chuc Nang Game"))/2,50);textcolor(BLUE);cprintf("F1 De Pause Game Va Hien Thi Menu Chuc Nang Game");
2013.
2014. XoaConRan();
2015.
2016. if(kbhit())
2017.
2018. {
2019.
2020.
2021.
2022. key=toupper(getch());
2023.
2024. if(key==0)
2025.
2026. {
2027.
2028. key=getch();
2029.
2030. TrangThaiKey=0;
2031.
2032. }
2033.
2034. else TrangThaiKey=1;
2035.
2036. if(key==KLEFT&&TrangThaiKey==KL&&HuongDi!=2) HuongDi=4;
2037.
2038. if(key==KRIGHT&&TrangThaiKey==KR&&HuongDi!=4) HuongDi=2;
2039.
2040. if(key==KUP&&TrangThaiKey==KU&&HuongDi!=3) HuongDi=1;
2041.
2042. if(key==KDOWN&&TrangThaiKey==KD&&HuongDi!=1) HuongDi=3;
2043.
2044. if(key==PAUSE&&TrangThaiKey==P)
2045.
2046. {
2047.
2048. ThuTucChucNangGame();
2049.
2050. if(KetThucGame==1) break;
2051.
2052. }
2053.
2054. }
2055.
2056. DieuChinhToaDoConRan();
2057.
2058. switch(HuongDi)
2059.
2060. {
2061.
2062.
2063.
2064. case 4:GanToaDo(SNACK[head],--SNACK[head].x,SNACK[head].y);break;
2065.
2066. case 2:GanToaDo(SNACK[head],++SNACK[head].x,SNACK[head].y);break;
2067.
2068. case 1:GanToaDo(SNACK[head],SNACK[head].x,--SNACK[head].y);break;
2069.
2070. case 3:GanToaDo(SNACK[head],SNACK[head].x,++SNACK[head].y);break;
2071.
2072. }
2073.
2074. VeConRan();
2075.
2076. if(ThucAn.x==SNACK[head].x&&ThucAn.y==SNACK[head].y)
2077.
2078. {
2079.
2080. AnThucAn();VeThucAn();BangBaoLevel(level,score,speed);
2081.
2082. if(level==10)
2083.
2084. {
2085.
2086. if(MenuWinLose(20,42,1)==0) break;
2087.
2088. }
2089.
2090. }
2091.
2092. if(KiemTraRanDie()==1)
2093.
2094. {
2095.
2096. if(MenuWinLose(20,42,0)==0) break;
2097.
2098. }
2099.
2100. delay(speed);
2101.
2102. }while(1);
2103.
2104. }
2105.
2106.
2107.
2108. </len;i++)></len;i++)></bottom&&kiemtrarandungthanran()==0)></right&&snack[head].y></len-1)></len;i++)></bottom)></right)></ctype.h></stdlib.h></dos.h></ctype.h></stdlib.h></string.h></conio.h></stdio.h>
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Admin
AirBlade
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code game share cho các bạn Empty
Bài gửiTiêu đề: Re: code game share cho các bạn   code game share cho các bạn I_icon_minitimeSat Jan 15, 2011 3:16 pm

bạn ơi, mình cũng là dân IT nhưng nhìn vào bó tay, bạn hướng dẫn cụ thể đi chứ, thank
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trinhdthanh
Thượng Tướng
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code game share cho các bạn Empty
Bài gửiTiêu đề: Re: code game share cho các bạn   code game share cho các bạn I_icon_minitimeSat Jan 15, 2011 3:22 pm

Admin đã viết:
bạn ơi, mình cũng là dân IT nhưng nhìn vào bó tay, bạn hướng dẫn cụ thể đi chứ, thank
dân it mà hok bik debugg cái này sao?đọc không hiểu sao mà giải thích đc.đó mới là gần 2000 dòng code thui mà
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code game share cho các bạn Empty
Bài gửiTiêu đề: Re: code game share cho các bạn   code game share cho các bạn I_icon_minitimeMon Jan 17, 2011 5:59 pm

giả sử tôi không phải dân IT thì sao, đâu phải ai cũng hiểu đâu
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code game share cho các bạn Empty
Bài gửiTiêu đề: Code game share cho các bạn   code game share cho các bạn I_icon_minitimeMon Jan 17, 2011 10:05 pm

Chủ topic nên hướng dẫn cụ thể hoặc có thể nói một cách khái quát để mọi người cùng biết.

Hãy trao đổi và chia sẽ cho nhau kiến thức lẫn kinh nghiệm nhé!

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code game share cho các bạn Empty
Bài gửiTiêu đề: Re: code game share cho các bạn   code game share cho các bạn I_icon_minitimeWed Feb 16, 2011 10:54 am

Ôi. Code gi` thế hở chú. Code game ma trận hả Question Question affraid affraidaffraid
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code game share cho các bạn Empty
Bài gửiTiêu đề: Re: code game share cho các bạn   code game share cho các bạn I_icon_minitime

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